Set 17.0

Pull

Description

Forced horizontal displacement that moves a target toward the source. Distinct from Knock Up (vertical airborne) and Dash (self-movement); the pulled unit is moved by another's effect.

Listed in: Buffs

What enables Pull

Champions (1)

  • Marked for Death
    Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals ? Ability Power physical damage. Then, teleport behind them and cleave, dealing 210 / 315 / 720 Attack Damage physical damage to them and ? Attack Damage physical damage to nearby enemies.

Artifacts (2)

    • +500 HP
    • +20 Armor
    • +20 MR

    The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

    • +400 HP
    • +25 Armor
    • +25 MR

    After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active