Set 17.0

CC Immune

Description

Protective state where the unit ignores incoming crowd control (stuns, slows, knock-ups) for a duration. The unit can still be targeted and damaged. Distinct from Untargetable (cannot be hit) and Invulnerable (takes no damage).

Listed in: Buffs

What enables CC Immune

Completed items (2)

    • +20 MR
    • +15% AS
    • +20% Crit

    Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

    Sparring GlovesNegatron Cloak
    • +20 Armor
    • +10% AS

    Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

    Chain VestRecurve Bow

Emblems (1)

    • +20% Crit

    The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.

    Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
    2
    12% Attack Damage Ability Power
    3
    25% Attack Damage Ability Power
    4
    40% Attack Damage Ability Power
    5
    55% Attack Damage Ability Power
    Frying PanSparring Gloves

Radiant items (2)

    • +40 MR
    • +30% AS
    • +40% Crit

    Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

    • +40 Armor
    • +20% AS

    Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.