Description
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in The Groove and Party Crasher's passive fires bolts four times as fast.
Breakpoints
- 1
- —
Champions
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Party Crasher Passive: Every 2 / 2 / 0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60 / 90 / 150 magic damage. Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150 / 225 / 999 magic damage. They crash down into the disco ball, dealing 175 / 265 / 5000 magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.
Party Animal enables
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Restores Health to a unit, capped at maximum HP.
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Effect runs continuously without consuming the active cast. Most Set-17 carry ability blocks include both a passive and an active.
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Protective state where the unit cannot be selected by enemy basic attacks or ability targeting. Distinct from invulnerability (which blocks damage but still allows targeting); often triggered by HP-threshold trait passives or item effects.
Party Animal benefits from
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Set-17 Space Groove buff state. While in The Groove a unit gains attack speed / damage and triggers Disco/Sniper payoff text.