Description
Reduces incoming damage by a percentage; a flat tank multiplier that stacks with Armor and MR.
Listed in: Buffs
Sources that apply it to themselves
What enables Durability
Completed items (1)
-
- +50 Armor
Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal @1StarAoEDamage@ magic damage to all adjacent enemies. Cooldown: 2 seconds
Sources that apply it to specific allies
What enables Durability
Traits (1)
-
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Sources without a recorded recipient
What enables Durability
Champions (3)
-
Advanced Defences Gain 275 / 300 / 500 Shield and 15% Durability for 4 seconds. Over the duration, deal ? physical damage each second to enemies in a cone. -
Divine Scythe Gain 20% Durability for 2 seconds, healing ? over the duration. Afterwards, slash forward in a line, dealing 120 / 180 / 300 physical damage to enemies hit and knocking them up for 1 second. -
Gravity Matrix Enter a defensive stance for 4 seconds gaining 20 / 20 / 90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850 / 1200 / 3000 over the duration. When this ends, release a shockwave that deals ? as physical damage in a 2-hex range.
Traits (3)
-
Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. (3) Gain 12% Health (3) AND ?% Attack Damage and Ability Power (3) AND ? Armor and Magic Resist (3) AND ?% Attack Speed (3) AND ?% Durability (3) AND increase all other bonuses by ?% More hexes reveal at each player level
-
Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. (3) 5%, 25% poison damage More hexes reveal at each player level
-
Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. (2) 16% max Health (2) 16% max Health (2) 16% max Health; 8% while Shielded
Completed items (1)
-
- +250 HP
- +20 Armor
- +20% Crit
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
Radiant items (1)
-
- +600 HP
- +40 Armor
- +40% Crit
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
Augments (4)
Prismatic (1)
-
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gold (3)
-
Your team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
-
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
-
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022