Set 17.0

Damage Storage

Description

Accumulates a portion of damage dealt or taken over a phase, then releases it as a single payload on a trigger (on-death, on-takedown, timer, or duration end). Composes with the release trigger; does not stand alone.

What enables Damage Storage

Champions (1)

  • Hopped-Up Hacks
    Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80 / 120 / 190 Ability Power magic damage to each, plus 370 / 555 / 890 Ability Power magic damage split between all enemies hit.
    
    Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

Artifacts (1)

    • +300 HP

    Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

Anima items (2)

    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +20% AD
    • +30 AP
    • +3 Mana Regen

    Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

Graves items (1)

  • Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.