Description
Accumulates a portion of damage dealt or taken over a phase, then releases it as a single payload on a trigger (on-death, on-takedown, timer, or duration end). Composes with the release trigger; does not stand alone.
What enables Damage Storage
Champions (1)
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Hopped-Up Hacks Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80 / 120 / 190 magic damage to each, plus 370 / 555 / 890 magic damage split between all enemies hit. Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Artifacts (1)
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- +300 HP
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
Anima items (2)
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- +30% AD
- +30 AP
- +5 Mana Regen
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster
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- +20% AD
- +30 AP
- +3 Mana Regen
Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster
Graves items (1)
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Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.