Description
You no longer gain interest. Gain 13 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Effects
- Gold
- 13
- XP
- 4
Going Long enables
-
The player-level economy resource — earned each round (base income + interest + win/loss streaks), spent on rerolling the shop, buying XP, and purchasing units. Augments grant flat gold, raise interest, or make kills drop gold; some items generate gold on takedown.
-
The player-side progression resource. Spending gold on XP buys it; each level raises the team-size cap and shifts shop odds toward higher-cost champions. Augments grant XP directly or trigger off "level up" to accelerate the curve.
Going Long counters
-
Round-end gold earned per 10 gold banked, capped at 5 by default. Economy augments raise the cap (max interest) or grant flat bonus gold "in interest" beyond it.