Description
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
Source
- Artifact
Effects
- Health
- 300
- HexRadius
- 4
- InitialPercentHealthStore
- 0.3
- PercentHealthStore
- 0.025
Void Gauntlet enables
-
Effect fires when the source unit itself is killed. Common on items that store value during combat and discharge it as a final payload (e.g., The Annihilator, Void Gauntlet).
-
Accumulates a portion of damage dealt or taken over a phase, then releases it as a single payload on a trigger (on-death, on-takedown, timer, or duration end). Composes with the release trigger; does not stand alone.
Void Gauntlet scales with
-
Grants the unit additional maximum HP — flat (`+150 Health`) or percentage (`+6% max Health`). Item HP, augment HP boosts, and ability bodies that read "Gain X max Health" all land here, including Cho'Gath's per-cast "permanently gain max Health". The cross-round permanent-stat angle has its own curated landing at `/permanent`.