Set 17.0

Mana Regen

Description

Passive Mana refill per second, independent of casting. Stacks with combat-start Mana grants and per-cast refunds; lets a unit cast its ability more often without leaning on Attack Speed.

What enables Mana Regen

Components (1)

Completed items (10)

    • +20 MR
    • +3 Mana Regen

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

    Negatron CloakTear of the Goddess
    • +30 AP
    • +1 Mana Regen

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large RodTear of the Goddess
    • +15% AD
    • +15 AP
    • +5 Mana Regen

    Gain 10% additional Attack Damage and Ability Power from all sources.

    Tear of the GoddessTear of the Goddess
    • +20% Crit
    • +1 Mana Regen

    Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear of the GoddessSparring Gloves
    • +20% AD
    • +20 AP
    • +1 Mana Regen

    Heal the lowest percent Health ally for 20% of damage dealt.

    B.F. SwordNeedlessly Large Rod
    • +150 HP
    • +20 AP
    • +1 Mana Regen

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    Needlessly Large RodGiant's Belt
    • +25 Armor
    • +25 MR
    • +1 Mana Regen

    Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Tear of the GoddessChain Vest
    • +15% AD
    • +15 AP
    • +1 Mana Regen

    Attacks grant 5 bonus Mana.

    B.F. SwordTear of the Goddess
    • +300 HP
    • +2 Mana Regen

    Regenerate 2% of missing Health each second.

    Tear of the GoddessGiant's Belt
    • +15% AS
    • +35 AP
    • +1 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

    Recurve BowTear of the Goddess

Emblems (3)

    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    The holder gains the Meeple trait and 1 additional Mana Regen per.

    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    3
    2, 100 Max Health
    5
    3, 400 Max Health
    7
    4, 400 Max Health
    10
    6, 500 Max Health
    SpatulaChain Vest
    • +3 Mana Regen

    The holder gains the Shepherd trait. On cast, grant 12% of max Mana to the Bond of the Stars.

    Shepherds summon the Bond of the Stars to aid them in battle.
    3
    Summon Bia
    5
    Summon Bia
    7
    Summon Bia
    Frying PanTear of the Goddess
    • +3 Mana Regen

    The holder gains the Space Groove trait. On cast, the holder enters The Groove for 3 seconds.

    1
    Activates at higher tier.
    3
    All Groovians start combat in The Groove for 3 seconds.
    5
    Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.
    7
    Increase these effects by 10%!
    10
    All Groovians start combat in The Groove for 60 seconds.
    SpatulaTear of the Goddess

Radiant items (10)

    • +40 MR
    • +6 Mana Regen

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.

    • +60 AP
    • +2 Mana Regen

    Combat start: Gain 40% Ability Power every 5 seconds in combat.

    • +30% AD
    • +30 AP
    • +10 Mana Regen

    Gain 20% additional Attack Damage and Ability Power from all sources.

    • +40% Crit
    • +2 Mana Regen

    Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    • +40% AD
    • +40 AP
    • +2 Mana Regen

    Heal the lowest percent Health ally for 40% of damage dealt.

    • +300 HP
    • +40 AP
    • +2 Mana Regen

    Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

    • +50 Armor
    • +50 MR
    • +2 Mana Regen

    Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

    • +30% AD
    • +30 AP
    • +2 Mana Regen

    Attacks grant 10 bonus Mana.

    • +700 HP
    • +4 Mana Regen

    Regenerate 4% of missing Health each second.

    • +30% AS
    • +75 AP
    • +2 Mana Regen

    Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Artifacts (9)

    • +20 AP
    • +4 Mana Regen

    The holder is orbited by 3 foxfires. Each one deals 55 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

    • +60 AP
    • +2 Mana Regen

    Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

    • +30 AP
    • +2 Mana Regen

    Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

    • +40 AP
    • +1 Mana Regen

    Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

    • +250 HP
    • +20 Armor
    • +20 MR
    • +2 Mana Regen

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

    • +150 HP
    • +2 Mana Regen

    The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

    • +15% AD
    • +15% AS
    • +10 AP
    • +1 Mana Regen

    After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]

    • +200 HP
    • +2 Mana Regen

    Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.

    • +20% AD
    • +20% AS
    • +20 AP
    • +3 Mana Regen

    Gain 40% Damage Amp against targets 4 or more hexes away.

Anima items (7)

    • +30% AD
    • +30 AP
    • +5 Mana Regen

    Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

    • +40% AD
    • +40 AP
    • +5 Mana Regen

    For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

    • +15 AP

    Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.

    • +10000 HP
    • +100 Armor
    • +100 MR
    • +100% AD
    • +100% AS
    • +100 AP
    • +75% Crit
    • +10 Mana Regen

    The pinnacle of Anima technology.

    • +10% AD
    • +3 Mana Regen

    Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.

    • +10% AD
    • +40 AP
    • +4 Mana Regen

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

    • +20% AD
    • +30 AP
    • +3 Mana Regen

    Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

Psionic items (2)

    • +20 AP
    • +2 Mana Regen

    Every 5 seconds, gain 1 additional Mana Regen. Recommended users: Sona and Viktor.

    • +20 AP
    • +2 Mana Regen

    Every 5 seconds, gain 1 additional Mana Per Second. At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead. Recommended users: Sona and Viktor.

Graves items (3)

See also